Background Art Stage

Example: kure_bgArt_sq0020_sh0040_v001_nb.blend
Resolution: 5328*2880

Overview

The Background Art stage is where the visual tone and atmosphere of a shot’s environment are brought to life. Working from the approved Layout files, the artist’s primary role is to create the final painted backgrounds. These paintings will later be projected back onto the 3D geometry in the Background Set stage.

Layout Example An example of a finalized background painting, Note the overscan (33.33%) included for the painting.

Core Objectives

  • Painting: We import the layout render from the 2D publis floder from layout stage and on each layer we paint the background art.

Refer to the examples below for a typical Layer structure.

ViewLayer Example - layers > Note: A complex shot like this one, would normally require more layers to further separate the foreground and midground elements, aswell as the sky. but for the sake of simplicity, this example only uses four layers.


Published Files

Upon completion of the bgArt stage, all the layers is published for use by subsequent departments.

  • Tiff: A high-resolution Tiff file is required for each Layer.
  • Compression: Lossless
  • Resolution: 5328*2880
  • Naming Example: kure_bgArt_sq0020_sh0040_pileDriver_v001.tiff